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3.5 rules compendium learning spells
3.5 rules compendium learning spells










3.5 rules compendium learning spells

Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. You and others who know this language automatically spot such a message. You can speak the language and use it to leave hidden messages. You know Druidic, the secret language of druids. Leather armor, an explorer's pack, and a druidic focus Druidic.(a) a scimitar or (b) any simple melee weapon.(a) a wooden shield or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background:

3.5 rules compendium learning spells

Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival Equipment Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st ProficienciesĪrmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Hit Points at 1st Level: 8 + your Constitution modifier Wild Shape improvement, Ability Score Improvement, Cantrip Versatility (Optional)Ībility Score Improvement, Cantrip Versatility (Optional)Īs a druid, you gain the following class features. Wild Shape, Druid Circle, Wild Companion (Optional) You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury.












3.5 rules compendium learning spells