

The action is constant and frenetic, with zombies spawning in quantities high enough to test the limits of players’ unlimited ammunition. The missions are bite-sized, almost all taking place within a limited section of the school grounds, and lasting no more than ten minutes. Once the girls have been equipped with a variety of weapons and dressed to the player’s taste, they set off on missions ranging from exploration to zombie extermination to base defense. Over 30 story levels, players control each of the heroines multiple times for simple third-person shooter action.
#SCHOOLGIRL ZOMBIE HUNTER FULL#
Why are the zombies attacking? What is the hooded man’s plan? How did no one notice that the school was built atop what appears to be an alien spaceship full of zombie-generating machines? None of these questions will ever be satisfactorily answered, because the game is far more concerned with its heroines’ various emotional problems, and how they use the catalyst of a zombie apocalypse to face and overcome them. A high school is being besieged by zombie horde led by a mysterious hooded figure. The adventure begins with remarkably little context. Well, the attack is here, and it’s glorious. It’s the kind of game that wears its insanity on its sleeve, positing a world where students – in addition to their regular studies and club activities – are issued official school weaponry and trained to use it in preparation for an inevitable attack by zombies. It delivers perfectly on its title, offering interpersonal drama between teenagers that fire assault rifles at zombies. School Girl/Zombie Hunter is exactly what it says it is, and not one bit more. LOW Auto-aim weapons frequently target enemies on the other side of floors or ceilings.
